Saturday, August 15, 2009

RSC quest Outline.

Quest Name: Transcending History

Starting Point: Historian Minas

Length: Short
Difficulty: Beginner

Requirements:
50 Kudos points
Shield of Arrav Quest

NOTE: Quest takes place in a recreation of runescape classic, limited to Varrock and Draynor Village.

Briefing:
Historian Minas has recently come across a mysterious glass orb and he wants a second opinion on what it can do before he turns it into the museum curator. This is where you young adventure come in.

Body:

You talk with Historian Minas, who tells you that he has come across an odd piece of glass when he visited the dig site and would like your thoughts on what it might be.
(To continue from this point on the quester will be asked to bank all their items) Minas informs them that he does not want you to possibly contaminate the item.

After banking Minas will attempt to hand you the glass orb, but trips because a group of “teacher and pupils” pushes by him, making him throw the orb to you, which causes it to break at your feet.

At this point you will be teleported into runescape classic’s museum.

Note: That all your skills will be drained to 1, makes it easier for the programmers I feel :P (It’s up to the graphics team to decide to make just the area or the character looks like there in classic). (Wearing no items, before entering makes designing the character models a lot easier right?

Anyway at your feet you will now see “glass fragments” if you click on them they can return you to runescape 2, and simply repeat the sillyness to return. Before you can go down the steps your character will remark that its best if I report back to Minas before I continue on.

You tell Minas that you entered a weird world were everything was flat and odd. Minas will then inform you that he most of stumbled upon a person’s memories and asks you to return there to see if you can interact with any of the locals and find out anything which might of been forgotten

After going back to the museum and going down the steps you will have the options to interact with the locals.

Here you can just simply try to tell them you’re all a part of a memory and are not real, to which they will respond, if I’m just a memory then how come when I the king asks for taxes my heart skips a beat. The other option to talk will be: try to tell them that they are from the past. You will try to explain to them that you are a great adventure from the future and have come to see how things were in the past. They will respond: If you’re from the future and are a great adventure where is your dragon medium helmet and shining dragon battleaxe ready to go into battle? You’re just like the other grown men/women, thinking your all tough and have yet seen the world.

When you are though talking with some of the locals, head south of the eastern most Varrock bank and talk to the smither there (Thrander). He tells you his current job and informs you of an adventurous kid, much like yourself.

Thrander: Perhaps you should hang out with that kid from Southern Varrock? He always has talk of wild adventures. I seem to recall seeing him sneaking around the Kings castle earlier.

At this point in the quest you will need to travel to Varrock castle, where you will not be able to see the “Wise old man” So you will talk with the King Roald VIII.

Ask him if he has seen anyone from Southern Varrock lately. He will remark that he has not but would be glad if you had any information leading to the return of the Shield of Arrav. He offers you a very generous amount of 500gp no questions asked for its safe return. You will attempt to explain that a gang of thieves stole it but the King will reply that ridiculous, how did any of that sort manage to do such a task.

As you leave the room *cutscene* Katrine (or some other NPC) will cast a spell on you, causing you to be sent to the Black Arm Gangs Hideout.

There she will explain that you almost gave away her involvement in the theft. She will say: I don’t know how you found out but I’m not going to let you leave here alive. She will call forth the King Black Dragon (yes we have on in runescape classic) since it had owed her an old favor. As the dragon is about to attack you, you feel strange and are teleported to Draynor Village.

Once in Draynor you will be able to see some NPC’s dueling each other in the field south of the bank.

Once you have finished teleporting you will be sent to the “Wise Old Mans” house. He will tell you that his name is Dionysius.

He explains that he saved your life because he thinks that you might become a great adventure one day, like he hopes to become. He also thinks you might be just skilled enough to help him pull off a heist of the Draynor bank.

You tell him what can I get out of this heist? He asks what do you want?

You can ask:

How about gilded Sara armour: Whats that’s ?
Half the loot? I’m the man with the muscle here, you’re just the distraction.
You again: Then I’ll turn you in. Him: Good luck. Besides it would take me all week to without all that money. (inside joke for classic users)

How about some knowledge? Hmmm that’s the most valuable thing I could ever offer. I’ll tell you something from my travels after we do the heist.

So how are we even going to be able to break into the bank? Wise Man: Well just look at how they have no security, there not even behind a teller’s desk. Then why do you need my help? Well I need you to distract the people who are inside the bank? You: Will an emotes work? Wise Man what’s an emote? Um nothing… “Wise man”: Anyway just do something which no one would expect...

Now at this point the player will have talk with Miles, Giles, and Niles who will want the player to do some tasks for them around the Village. If possible could make this part explain why they plan to quit the certing village and became "randoms". The tasks they want the player will include, helping them cert some items that NPC's will bring to them and something else, till they reward you with a cracker. This is the distraction you needed. Now head to the bank and use the cracker on any of the player NPC’s inside.

This will cause a cutscene which will be filled with them spaming omg omg crack me place, I want a phat. While people are running around you the Wise man will storm in and steal something. After robbing is complete you will then be able to ask the Wise man a question.
About:
Other things about this strange land:

Answer; This is runescape but I hear one day the world will open up into a world much larger and more complex. Then he will explain some of the skills etc.

Now for runescape classic players he will tell you this:

Haven’t I seen you before? Yes you are definitely not new to this land. For helping me out here I’ll tell you what, you can have an item I managed to steal from the bank. The RSC Cape, it can’t stand the test of Time (means will have 0 def bonuses) like we can but it at least will let us stand-out and be recognized as people who were around in a harder time. (This means if you have any “classic” holiday item or are an active classic member you will get this cape)

Edit: Instead of him handing you the cape directly he will tell you that since the item is still "hot" he will bury it on one of the farming patches to the East of the Village.

Once you get the cape, or information he will offer to take you back to Var. There you can choose to return to rs2 and beat the quest where you either tell your story of classic and what it was or show him your new cape.

Rewards:
1 Qp
2 Kudo points
An antique lamp worth 5k xp
And possible RSC Cape

1 comments:

Slayer500 August 16, 2009 at 12:38 PM  

Super good outline, although I no longer play RSC. ;) I just stumbled across your blog and I have to say that i'm liking the posts thus far. Keep up the awesome work.

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